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U4GM Why Limit Stacking Ignites in PoE2 0.4 Guide

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With Path of Exile 2's 0.4 update, "The Last of the Druids," landing on December 12th, everyone's suddenly talking about limits like they've been doing it forever, and even in poe2 it feels like one of those mechanics that went from "cute trick" to "build-defining." Back in earlier tests, you'd drop a second persistent skill and the first one would just get deleted, no warning, no clarity. Now the rules are clearer, the caps are easier to push, and the payoff is real. You're not chasing one extra totem anymore. You're stacking a whole battlefield of effects and letting it do the heavy lifting.
Overabundance Changes The MathThe big catalyst is Overabundance. The idea is simple: quality turns into limit. Hit 20% quality and you get +1. Sounds small until you remember how quality actually gets pushed in a league where people are corrupting gems early and gambling crafts the minute they can. That's where it starts to feel unfair in a good way. Frozen Locus is the clean example because its life scaling got juiced in this patch. Add more active fields and you're not "casting more," you're just claiming space. You'll notice it fast: mobs walk in, slow down, and don't walk out.
Druid Skills Love Screen ControlDruid is basically built to abuse this. Vine Arrow isn't just a shot, it's a plant factory, and the base cap climbs naturally around gem level 19. Then you tack on ascendancy help from Shaman or Oracle, and it turns into a vine carpet that grips, blocks, and then pops. Toxic Growth is even more direct. The pustule cap moved from 8 to 12, which already changes how it clears. Add Multistrike plus a high-quality Overabundance setup and you're suddenly playing a weird numbers game where 20-plus instances doesn't sound crazy. You just keep moving, and poison does the arguing for you.
Stormweaver Gets In On ItIt's not only the new class either. Stormweaver's "Multiplying Squalls" now gives +2 elemental limits, which is huge if you like mixing damage instead of going all-in on one element. With Refracted Infusion, swapping damage types mid-fight feels less like a gimmick and more like a plan. I've been messing around with the idea of fire-infused Earthquakes to stack ignites while enemies stand in cold damage-over-time zones from Frozen Locus. It's messy, it's layered, and it punishes anything that tries to facetank.
Cost, Timing, And Why People Will Still PayNone of this is cheap if you want it early. Gem level matters, quality matters, and the best versions will be gated behind corruption luck or straight-up buying them. That's how leagues go: day one theory, day two shopping list. If you're not into farming the same content for a week just to hit the right breakpoints, you're probably going to lean on trade and pick up the pieces you need, including specific poe2 items that make those limit thresholds feel reachable while you're still progressing through the league.

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