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I had been counting down the days for this campaign to drop, thinking it would be that gritty, cinematic ride we used to get. The trailers sold me on it completely. But a few missions in, the excitement fizzled. It feels like the heart of the single-player has been swapped out for the bones of the multiplayer mode. You can tell right away—loadouts, score pop-ups, the whole structure—it’s all built for competitive matches, not for a story you want to sink into. You expect tension, improvisation, those moments where you’re down to your last bullet. Instead, you’re picking your favourite build before every mission like it’s a lobby in CoD BO7 Boosting.
That loadout system is where it really starts to lose me. In the old days, you’d start a mission with whatever the story gave you—maybe a silenced pistol if you were sneaking in—and by the end you’d be scavenging whatever you could find. It kept things fresh, made you think on the fly. Now? You just bring your go-to multiplayer weapon into every fight. Same attachments, same feel, same approach. It’s like the game doesn’t want you to adapt; it just wants you to repeat. And when the mission is supposed to be a tense infiltration, running in with a fully kitted assault rifle feels completely out of place.
The mission flow has the same problem. Instead of big, detailed environments that pull you into the world, you get a chain of combat zones. Clear one, door opens, move to the next. There’s no natural rhythm, no sense of the world breathing around you. And the UI—wow, it’s distracting. You’re in the middle of a key scene, a character is trying to deliver an emotional line, and there’s a bright “+50 Suppressed Kill” flashing in your face. Hit markers, kill notifications, challenge updates… all the stuff that works in multiplayer but just kills the mood in a story-driven setting.
Thing is, the gunplay itself is still sharp. Shooting feels great, movement is smooth, and the weapons have that satisfying kick. But the way the campaign is built makes it feel like a warm-up for online matches rather than its own thing. Single-player used to be about immersion—set pieces, atmosphere, the feeling of being alone against impossible odds. Now it’s about checking boxes and keeping the same build from one mission to the next. If this is the path future campaigns take, we’re in for a lot of generic experiences. And honestly, I’d rather see them bring back the unpredictability that made those older campaigns so memorable—because that’s what kept us coming back, not the meta loadout from CoD BO7 Boosting for sale.
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